Illusioneering Lab
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Belinda Lange
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Adapting user interfaces for gestural interaction with the flexible action and articulated skeleton toolkit
Interactive game-based rehabilitation using the Microsoft Kinect
Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor
FAAST: The Flexible Action and Articulated Skeleton Toolkit
Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation
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