Computes the minimum and maximum Vector3 objects for the BoundingBox3 from a given array of vertices
An array of Vector3 or number objects with the vertices
Copies the minimum and maximum values of another BoundingBox3 object into this one.
The BoundingBox3 object to copy
Checks if this BoundingBox3 object intersects with the provided BoundingBox3 object
The BoundingBox3 object to check intersection against
True if the boxes intersect, false otherwise
Transforms the BoundingBox3 using a transformation matrix
The transformation matrix
Constructs a BoundingBox3 object.