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    Class LightManager

    This class is used each frame as a temporary data structure to pass a complete list of lights that have been added to the scene to any shader programs. You should not add or clear lights directly via this class. Instead, create a new AmbientLight, DirectionalLight, and/or PointLight object and add it to the scene the same way you would with a Mesh3 or other scene object.

    Index
    ambientIntensities: number[]
    diffuseIntensities: number[]
    lightPositions: number[]
    lights: Light[]
    lightTypes: number[]
    specularIntensities: number[]