Computes the bounds of the BoundingSphere from the given vertices
The array of Vector3 or number objects representing the vertices
The BoundingBox3 object to use when computing the bounds
Copies the given BoundingSphere into the current one
The BoundingSphere object to copy
Checks if the given BoundingSphere intersects with the current one
The BoundingSphere to check against
True if the two BoundingSpheres intersect, false otherwise
Transforms the BoundingCircle using a transformation matrix
The transformation matrix
Constructs a BoundingSphere