Create a new instance of a particle system.
The template shape for each particle
Bounding box in this transform's local coordinate space
Bounding circle in this transform's local coordinate space
Protected_Vector2 representing the position
Protected_Rotation of the transform in radians
Protected_Vector2 representing the scale
Protected_Bounding box in the world coordinate space
Bounding box in the world coordinate space
ReadonlybaseThe template shape used to render each particle.
Bounding box in vertex coordinate space
Bounding circle in vertex coordinate space
Array of children for this transform
Integer representing the layer of this transform
ProtectedlocalProtectedlocalProtectedlocalMatrix3 representing the transformation matrix in local space
Matrix3 representing the transformation matrix in world space
ReadonlynumThe number of particles to render.
Parent transform for this transform
Array containing positions for each particle instance.
Array containing sizes for each particle instance.
Boolean indicating whether this transform should be rendered
ProtectedworldStaticshaderDraw the particle system
The template shape used to render each particle.
Checks if this Node2 intersects another Node2, using either a BoundingCircle or AxisAlignedBoundingBox
The Node2 to check for intersection with
The IntersectionMode2 to use for the comparison (default: BOUNDING_CIRCLE)
The CoordinateSpace2 to use for the comparison (default: LOCAL_SPACE)
A boolean indicating whether the two objects intersect
Looks at a target vector with the given look vector
The vector to look at
The vector used to determine the look direction (defaults to Vector2.UP)
Removes the current Node2 from its parent
True if the Node2 was successfully removed, false otherwise
Traverses the scene graph starting from the current Node2 object
Update the particle positions and/or sizes
Whether to update the particle positions (defaults to true)
Whether to update the particle sizes (defaults to false)
Updates the world matrix of the current Node2 object and its parent
Represents a 2D particle system