Protected_Bounding box in this transform's local coordinate space
Protected_Bounding circle in this transform's local coordinate space
Protected_The position of this node as a Vector3.
Protected_The rotation of this transform represented as a quaternion.
Protected_The scale of this node as a Vector3.
Protected_Bounding box in the world coordinate space
Protected_Bounding box in the world coordinate space
The bounding box in vertex coordinate space
The bounding sphere in vertex coordinate space
ProtectedlocalProtectedlocalProtectedlocalProtectedlocalThe local transformation matrix of this node.
The world transformation matrix of this node.
The parent transform of this transform. Null if this transform has no parent.
Protected ReadonlytypeWhether this transform is currently visible in the scene.
ProtectedworldDraws this transform and all its children in the scene graph.
The parent transform of this transform.
The camera used to view the scene.
The light manager used to manage the lights in the scene.
Checks for intersection between this Node3 and another
The other Node3 object
The IntersectionMode3 to use for the comparison (default: BOUNDING_SPHERE)
The CoordinateSpace3 to use for the comparison (default: LOCAL_SPACE)
Whether or not the two objects intersect
Rotates this Node3 object to look at the given target with the given up vector
The Vector3 representing the target in world space
The Vector3 representing the up direction (defaults to Vector3.UP)
Removes the current Node3 from its parent Node3
true if the Node3 was successfully removed, false otherwise
Sets lights on the children of the Node3
The LightManager object
Traverses the scene graph starting from this Node3 object and updates the world matrices of all Node3 objects in the graph.
Updates the world matrix of this Node3 by computing the multiplication of its local matrix with its parent's world matrix (if it has a parent).
void
Creates a new point light that can be added to the scene, for example: